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© Copyright 2008 Sean McCurry © Copyright 2009 Sean McCurry © Copyright 2009 Sean McCurry

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A fractal is the visual representation of a mathematical anomaly.  This anomaly is often self-perpetuating, meaning that it naturally makes infinite copies itself.  In fractal art, these copies flow together to create interesting and beautiful effects.  Entire mathematical sub genres have developed to study these various anomalies, the broadest of which is known as Chaos Theory

This site is dedicated to giving fractal designers as well as any other interested parties a better understanding of the history of fractal design and how these designs are created today.  The navigation of this site is designed to encourage a versatile flow of concepts.  That is, the entire navigation tree is available to the left, linear navigation from topic to topic is available above and below each content area, and areas of relative importance within the content areas are linked to each other when appropriate.  Welcome to the wonderful world of fractal art!



Origins
Software
Flame Design

This large section provides an overview of the mathematical and geometrical foundations of fractal design.  The sub-section on Chaos Theory outlines a simplified version of the core principals used to generate fractals.  This is followed by a sub-section dedicated to Iterated Function Systems. This is one of the original methods of perpetuating a geometrical anomaly, and is also often used as an additional step to provide added dimension to fractal designs.  These two concepts form the greater history of chaos in art, and are accompanied by spotlights on some of the key people in the development of this history.

go to "Origins"

The amount of programs available to fractal designers is quite extensive, and the methods employed by these various programs are diverse.  The section highlights the three most commonly used fractal programs in the design world, and offers a brief explanation of the characteristics of each.  One of these programs, arguably the industry leader in fractal design, is available on a trial basis and a license must be purchased to use it beyond the trial period.  The other two programs are freeware and have a rather large following among designers.  As the majority of designers in the fractal art community use one or all of these programs, tutorials regarding their use can be found all over the web.

go to "Software"

In this section, we move from the history and core principles of fractal design to the methodology behind its use in art today.  This area has four sub-sections.  The first is Variations, which covers some of the matrices used to apply visual transformations to fractals.  The second section is on Coloration, and describes the unique methods through which a fractal is given color.  The third section is on Filtration, which details how a fractal is cleaned and polished during the rendering process.  The fourth and final section is about Animation, and briefly describes how fractals and their subtle variations can be used to create fluid and interesting videos.

go to "Flame Design"

     
 
Member Area
 
 

Here you will find examples of fractal art created by Fractals Rock site designer, Sean McCurry. Each of these was created using one or more of the programs listed in the Software section. Most underwent at least some post-production work in Adobe Photoshop and some contain additional artwork developed in Adobe Illustrator.

go to "Fractal Art Gallery"